#include void display(void) { glClearColor(0, 1, 0, 0); glClear(GL_COLOR_BUFFER_BIT); glFlush(); } // Setup the rendering state void SetupRC(void) { // Set clear color to blue glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500, 500); glutCreateWindow("GLUT: Simple"); glutDisplayFunc(display); glutMainLoop(); return 0; }